Cuphead Cheated Me Because its as Hard as it is Charming


Here we go, more Nintendo-hard shenanigans. I’ve covered a couple of bosses from World 1 of Cuphead, a game that’s a mix of Contra and 1930’s style, creeptastic animation, and audio. It’s as awesome to behold as it is enraging.

Look at this nonsense even after hundreds of parries, we got took out by a dumbass fire-boy. Ugh.

Parrying in Cuphead involves jumping and pressing a button to do a flip-slap on any glowing pink item or projectile. If you time it right you can revive your dead partner or increase the charge of your special attack. If you don't time your curry correctly, you'll get burned (take damage).

It’s a super fun mechanic that makes you feel like an extra saucy like a crab going down on beach algae, but the game’s clever to use that against you in World 2. Like Chris Hanson with delicious iced tea, bosses will bait you with pink projectiles wrapped up in a bazillion other projectiles. 

World 2 will also straight up cheat. I know that you know the best video games have a set of rules governing their worlds and abide by those rules at all times. It's important for a few reasons, mostly so you know when and why you got killed and you cannot get better the next go-around. 

Cuphead is a shining beacon if this except when it's not. See?:

Talk about rage.

Yeah, okay sooo y'all tellin' me the the boss can't take damage because we used a super during it's animation? Interesting, that's never happened before and it's definitely not a purpose built mechanic seeing as we've destroyed the previous flying boss, Hildaberg, and the same boss later using the same method.

Ugh. It could be that the game was getting revenge on me for unintentionally cheating in World 1. You're probably thinking, "When the boss cheats it's bad but when you cheat it's okay?" and yes, that's correct. of course it's bad when the boss cheats and good when a bug helps me, duh.

Anyway, Cuphead continues to be a great game that I hate.

Cheers my dudes.

Comments